Cheats

Alundra
Get the Legendary Sword
from [email protected] and C. DeCelles
     To get the Legend Sword (most powerful weapon in the game) you must have the "POWER GLOVE" given to you by
     Jess. Then you need to die and use the "QUICK RESTART" feature over 16 times (this can be done at any time in the
     game even before you get the power glove.) After doing all of that head for the statue of KING SNOW which is east of
     INOA VILLAGE and use the power glove to lift the large rock blocking your way to the staue. Walk up to the statue
     and the screen darkens, if you have done all of the above correctly King Snow will pity you and give you the Legend
     Sword. This Sword should be your weapon of choice, although it cannot perform a charge attack it is still the strongest
     weapon in the entire game.

Listen to the Music
from Gary Mayo ([email protected])
     This will allow u to listen to the music of Alundra. After completing a number of your quests go back to the Inoa Mine
     there is a house by the stream,if u go inside and go upstairs you will meet Rohei. This great composer will let you listen to
     some of his music which is in fact the music from the game.

Playing Tips
from Rock Ciccarone ([email protected])
     When fighting Melzas himself, pay attention to where he pops up last. The last clone to come from the ground is the
     creature Melzas. Just wait in the middle of the screen and pick him off.

     When fighting the final brain thing, just run up to the brain and keep doing jump attacks.

                      Partial walkthrogh
This is NOT an FAQ. I just wanted to help others that may be stuck
(as I was a while ago and will, surely, be again) due to a lack of
Japanese knowledge. I'm only as far as the end of the third dungeon
so I'm afraid I won't be able to help further than that.

By the way, I'm Spanish and English is not my mother language, so
I hope you forgive my gramatical and spelling errors and e-mail me
any mistakes.
 

General Gameplay

If your problem is that you don't know where to go now, you should visit
the Fortune-teller. By answering Yes (the upper option) two times, she
will show you a world map with your current location (marked with an X)
and the place you have to go now (marked by a flash of light).
 

Common sticking points.
 

1st Dungeon : The Ancient house

There shouldn't be any problem with this one, but e-mail me if you
are stuck anywhere.

2nd Dungeon : The Mine

First Generator: As the miner shows, pull the levers in this order:
   Left, left, Right, Left
Second Generator : Pull the upper lever three times, then the lower one,
   and lastly jump over the generator a couple of times
   (it should flash white with each jump)

3rd Dungeon : The Crypt

Ghost puzzle: This is just at the entrance and TOOK ME 3 HOURS
   TO FIGURE IT OUT (mainly because I wasn't sure if the door would
   open by just talking to the ghosts in order). Numbering the
   ghosts from 1 to 5 from left to right you must activate them
   in this order: 3 2 4 1 5

Four orbs puzzle : These are four purple orbs arranged in a diamond
shape.
   You have to hit them in this order : Right, Left, Down, Up.

Infinity rooms puzzle : This is composed by two rooms that repeat
   themselves continuously when walking from left to right.
   The first one has some sort of 3-dimensional maze and three
   light orbs that must be active at one time to open the doors.
   The problem is that one of them deactivates just after being
   hit, so it must be the third one you activate.

   The second has just three slimes that have to be killed in order to
   open the doors.

   To break the loop of those two rooms, you must enter the first
   one, then go to the second one, then again to the first one.
   There you must go left again (as if you wanted to exit to
   the corridor), but you will be in the second room again. Head
   right from there and you should end up in a new room.

Path to the 4th dungeon : The Desert

   At the north end of the center stone structure you will be carried
   by two tornados to another section. In this you have to look the
   direction in which the wind blows and exit by that side of the
screen.

4th Dungeon : The Pyramid

   Throughout this dungeon there are many places in which you will
   have to place sculptures of a drop of water, a ball representig
   the sun, a star and the moon in the tiles matching their form.
   Then you will reach one room in which there is only one tile:
   there you have to put the sculptures one on top of the other, in
   this order: Water, Sun, Moon, Star, being the water the lowest one.
 

Oddly (and fortunately) enough, from this point on there doesn't seem
to be any more Japanese-text puzzles, although there are some quite
devilish ones (like in the ice towers). But this pseudo-faq was intended
to help people with the Japanese ones, so I won't be describing the
solution to the others. After all, that's half the fun!
What this means is that I won't make another revision unless I find
another Japanese-stucking point.
 

E-mail : Ignacio de Lucas ([email protected])

                   Breath of fire 3
Control the Kaiser Form
from Demonslayer ([email protected])
     When you choose the Kaiser, most of the time Ryu will be out of control. Choose
     "Infinity" and "Failure" as your ONLY genes and Kaiser will be under your control.

Deis
from Nick Nottoli ([email protected])
     To get Deis go to Zublo Mountain AFTER you free her. All you have to do is go up the
     stairs when you enter Zublo Mountain, go up to the slab and press X. She will ask if you
     would like to be her apprentice.

     Note: you might have to go back there a few times because she will not apprentice
     RIGHT after you free her.

Easy Ghosts
from Mushroom Boy ([email protected])
     If you're having trouble beating the ghosts in McNeil Manor, use Heal on them. This even
     works on the boss.

Free Berries
from [email protected]
     For free berries go to the coffee shop and kick the tree with apples in it for berries the
     berries give you 5 hps back.

Master of Agility
from J.D. ([email protected])
     To get the fairie Meryleep to become your master, go east of Wyndia where there is a
     spring that is said to be home of the fairies. Have Peco run and knock a rock into the
     middle of the pool, and a fairie will appear. She will send you on a mission to get an
     object stolen from her by a crow. Then go to the mountain west of the Arena, and if you
     walk behind the mountain a "?" should appear. Enter have Peco hit the tree with the crow
     on it. Take the object back to the fairie and she will offer to be your master. Your agility
     will go up +2, but your Hp, Power, and Defense go down -1.

Quick and Easy Training Method for Beyd
from Sakura ([email protected])
     I found a really quick way to train Beyd for his fight against Zig. I had Momo and Nina in
     my party. First of all, make sure you have 99 healing herbs(you'll need them!) Be sure to
     buy Beyd a Moon Sword and a Breastplate so he will have a weapon and armor...you
     can't train him without them. Remove all armor from all people in your party. This way,
     Beyd can do more damage to you and his attack power will raise faster. Nina had the
     assist spells Blunt and Weaken. Cast both spells on Beyd to weaken him so ypou do
     more damage to him and his HP will rise rapidlly. Have your party in the Attack
     formation with Momo at the front(position 1) Have Nina cast weaken first until it affects
     Beyd. Have Ryu (and Nina, after Blunt and Weaken have taken effect ONCE)heal Beyd
     evry round and Momo attack. Have Nina and/or Ryu attack with Momo ONLY if Beyd
     is fully healed AND dodged Momo's attack the previous round. Using this method, I
     trained Beyd 8 times. Before the 8th training set of rounds, re-equip all characters. Using
     this method, I trained Beyd so well, he was kicking MY butt!! Once this is done and the
     fight between Beyd and Zig begins, Zig was doing 1 HP damage to Beyd and Beyd did
     about 60-65 HP damage to Zig. Note: Don't have your characters do anything but
     defend the whole Beyd vs. Zig fight. It will only cause the fight to end earlyer than
     needed. Good luck!!

The Magic Master (Mygus)
from Nick Van de Houten ([email protected])
     After you have gone a while through the game, go north of the town of McNeil and you
     will see a tree stump on the map (a question mark will show.) Enter it and go up and you
     will see and old man, talk to him. Whichever character that is apprenticed with him will
     gain more INT and AP, but gain a little less Attack Power and Defense during level-ups.

The Master D'lonzo
from RyuBOF3 ([email protected])
     Near Windia, there is a coffee shop. Go behind it and there should be a girl walking
     around. You need 15 different kinds of weapons to get her.

The Master Emitai
from LeonRE2 ([email protected])
     After you get older, you can get Emitai as one of your Masters. ( Emitai is the leader of
     the second team you fight in the Tournament of Champions) After you get older, you go
     near Ogre Road and there in a path that you go to on your north. There is a hut. Talk to
     Emitai and he will tell you that if you pay him 10,000 zenny for his mortgage, he will teach
     you some of his spells.

The Secret Master
from Nick Van de Houten ([email protected])
     After you go to Windia the second time, there is a master. The way to get to him is: See
     the walls surrounding Windia, there is a pathway beetween the walls (just a tiny incy
     wincy south), continue to go through this way and you will enter a little house. In this
     house is a Master.

The Strength Master (Bunyan)
from Nick Van de Houten ([email protected])
     After you get farther in the game, go back to Bunyan's Cabin to make him a master for
     one of your characters. Any character apprenticed to Bunyan will gain more Attack
     Power and Defence, and a little less Intellegence and HP when gaining a level.

Thieving
from [email protected]
     While walking around towns and such you can steal a few zenny's here and there. Give
     the people a wack with your sword and they will pop out. Usually about 4 to 6 each
     time. This will even work on dogs and other animals.

Weretiger!?!?! No Problem!!
from The Kub ([email protected])
     As you know when Rei rejoins your party he gains the awesome spell WERETIGER.
     The only problem is he some times attacks your party. Solution... In the begining of the
     game learn INFLUENCE from a BOSS GOBLIN (Pink Colored). Then after he rejoins
     have a slower character use it when he morphs.

BREATH OF FIRE III
                                     Quick Level Gain Rei
                                                              d0144c020000
                                                              80144c0200f0
                                     Quick Level Gain Ryu
                                                              d01449720000
                                                              8014497200f0
                                     Quick Level Gain Teepo
                                                              d0144b5e0000
                                                              80144b5e00f0

                                     Quick Level Gain Nina
                                                              d0144a160000
                                                              80144a1600f0
                                     Quick Level Gain Momo
                                                              d0144ca60000
                                                              80144ca600f0
                                     Quick Level Gain Peco
                                                              d0144d4a0000
                                                              80144d4a00f0
                                     Quick Level Gain Garr
                                                              d0144aba0000
                                                              80144aba00f0
 
                                                         Broken sword
Broken Sword is a very good adventure game. It has plenty humor and plenty
alternative ways. But, if you don't be careful you'll  be killed. I tried it
often - on purpose, of course. It's fun to see how silly George Stobbart
do his action to save the world, it's even fun to see George Stobbart dies
because of his silliness. The one thing not good in the game is the loading
time, it sometimes ruin the suspense (you'll see, you'll see), but it's still
fun.

Well, now let's go to the game!
 
 
 

1.Paris

Pick up the newspaper,walk to the roadworks. After Rosso's interview
in the cafe, talk to Nico. Ask Nico about the clown and Plantard
(the victim) until she has told you all she knows and gives you
her phone number.

Walk to the roadworks and give the newspaper to the workman. Get the tool
from the toolbox inside the tent. Walk to the alley on the right hand side
of the cafe square. Use the tool on the manhole cover.
Get the clown's nose  from the first sewer. Get the tissue and the scrap
of material from the second sewer.

Climb the ladder to the courtyard above. Show Rosso's card to the concierge.
Show the material to the concierge. Ask concierge about the jacket. Say
goodby to the concierge and return to the roadworks.
Telephone Nico and get her address. Exit the roadworks to the right,
to the Paris map. Go to Rue Jarry.

Talk to the flower seller to identify Nico's address. Try the door,
then ask the flower seller about Nico again.
Go to Nico's apartment. Show the material to Nico and take the photograph.
Show her the nose. Go to the Risee du Monde and show the photograph to the
costumier. Ask him
about the clown. Leave the costumier taking the buzzer.

Telephone Todryk the tailor and ask him about Khan.
Go to the hotel Ubu. Speak to Piermount about herself and show photo.
Try to get key. Ask Piermount about key. Talk to Piermount about the key
and the assassin. When the receptionist has left, take the key.

Go upstairs.  Use key on first door on the right. Open window and climb out.
Enter window to the right. Try leaving the room via the door. Once assassin
has been and gone, search the trousers he left on the bed, to get the id-card
and
match-book. Leave room through the door.
Ask receptionist about safe then show him ID card.

Show Piermount the ID card, so she helps you retrieve manuscript from safe.
Go back to first room, stand on ledge, and drop manuscript to the ground.
I've tried to go outside directly , and I was killed, I guess by Flap and
Guido. Leave hotel. Go to alley behind hotel and collect manuscript. Talk to
Nico about Manuscript. Exit to map and go to Museum. Examine tripod in the
centre of the room. Go back to Nico's apartment and tell her you're going
to Ireland. Go to Airport, go to Ireland.
 
 

2. Ireland

Talk to Maguire about Peagram and the dig. Go to MacDevitts. Talk to Ron
the poacher then say goodbye. Wait until Ron leaves a snare on the table,
then take the snare when he sneezes (you must do it fast). Ask Sean
Fitzgerald about the dig. Ask Doyle about Peagram, the dig, and Fitzgerald,
and then if he wants a beer. Ask him again about Fitzgerald.. While Doyle is
drinking, take the towel from under his elbow. Ask Fitzgerald about the dig
again.

Go outside and ask Maguire about Fitzgerald again. Go back inside and ask
Fitzgerald about the dig, Peagram, and the gem.  Ask about the package. When
Fitzgerald has left and Maguire has burst in, go back outside. Turn off the
beer pumps by throwing the exposed switch beside the pub door.

Go back into the bark and ask Mick Leary for a drink. Show him the ID card.
Use the snare on the glass-washer's plug. Go to the cellar and undo the bolt
holding the trapdoor. Go back to the street and upon the trapdoor. Return to
the cellar and pick the gem. Turn on the tap and use it to wet the towel.
Leave the pub and take the path to the castle gate. Tell the farmer about
Fitzgerald's abduction. Climb the haystack. Insert manhole tool into wall,
then click on gap at top to climb over.

Approach the goat to the right of the trough (by clicking on the ladder). As
soon as the goat knocks you over, click on the plowshare on the far left.When
the goat is trapped, go to the ladder and enter the excavation. Get some
plaster from the sack. Move the stone idol so it falls on the sand, then
raise it to expose the holes. Use the plaster on the holes in the sand. Use
the wet towel on the plaster in the sand (if the towel has dried, wash it in
the cellar again). Pick up the plaster replica and use it on the holes in the
wall. Enter the secret room.
 
 

3. Back to Paris

Show Nico the gem. Leave and go to Police Station. Ask Moue about Marquet.
Leave and go to Hospital.

Ask receptionist about Marquet. Show her your ID. Talk about Nurse Grendel
until she gives you directions. Go down corridor. Speak to Sam the cleaner
then unplug the cleaning machine. When Sam leaves, go to the closet and get
the Doctor's coat. Return to reception and talk to the guy in the doorway.
Go back up the corridor to the ward. Attempt to walk thorough the ward. After
the patient has stopped you, speak to Benoir. Give him the pressure cuff,
talk to him about it, and tell him to use it on Eric Sopmash (the right hand
icon). Walk into Marquet's room and talk to him about everything.

Go to the  museum and speak to Lobineau about the manuscript and the night
until he tells you about Spain. When the guard is not looking, open the
window, then when he goes to close it hide in the sarcophagus. When the raid
starts, push on the totem pole.
 
 

4. Mountfacuon Catacombs

Talk to the juggler and attempt to juggle. Talk to the policeman, show him
the red nose. Talk to the juggler and attempt juggling again. When juggler
and policeman leave, use the sewer key to lift the manhole cover and descend
beneath the streets.

Examine the rightmost arch. Use the sewer key to break a hole in the plaster.
Pull level. Examine mechanism. Board boat and move the boom over the right-
hand path. Lower chain. Take the chain hook and attach it to the exposed cog.
Board the boat and turn the winch.Enter next room.

Look through hole in the wall to see Templars' meeting. Look through hole
again. Go down the steps. Put the tripod on the stand in the middle of the
circle. Put the gem on the tripod.
 
 

5. Spain

Use the pressure cuff on the hosepipe near the window where it enters the
house. Go into the house. Go down the passage to the rear of the house. When
the dogs scare George back into the hallway, left-click on the armoire. Go
upstairs. Talk to the Countess about everything. Pick up the Bible on the
lectern. Examine the checkered pattern on the lectern.  Talk to the countess
about it. Talk to the Countess while Lopes fetches the pieces.
The chess puzzle: The white pieces can only be placed on the middle column.
Place the black king in checkmate. Bishop at top, Knight in the middle, King
below Knight.
 
 

6. Syria

Go up the steps at the far right. Show the matchbook to the carpet seller.
Click on the steps to go up to the club. Try to go into the Club Alamut's
toilet. Read the sign. Ask Ultar about the sign. Return to the main street
again. Look at and talk to Arto - the kebab stall holder near the steps to
the carpet seller. Talk to Nejo about Arto. Offer Nejo the red ball and
answer YES when he asks if you mean it. Use the phrase on Arto. Go back and
talk to Nejo.

Go back to the club and give the toilet brush to the club manager. Go into
toilet, unblock the roller towel and take the towel. Go back to Nejo's stall.
Stroke the cat and then ring the desk bell on the stall's counter. Pick up
the broken statuette. Use the tissue on the statuette. Talk to Duane and sell
him the statuette in exchange for $50 bill. Go back to club and show Ultar
the photograph. Talk to Ultar until he offers to take George to the Bull's
Head hill, then give him the $50 bill.

Meet Ultar at the truck and give him the roller towel. Use the stick/towel on
the crack at the cliff edge and climb down. Examine the niche in the rock 'til
the ring is found and pull it. Search Klausner's body, look at Baphomet and
read the inscription. Don't lie to Khan. Say you want to die like a man. When
he offers to shake your hand, agree, but select the buzzer in the grace
period. While he's down, jump off the cliff.
 
 

7. Montfaucon church.

Show tarnished chalice to priest. Let him clean it. Examine right hand tomb
against the rear wall. Examine scroll in the statue's hand. Use the lens with
the scroll. Talk to priest again to recover chalice. Go to museum again and
talk to Lobineau about Baphomet. Go to the Baphomet site from the Paris Map.
 
 

8. The Excavation at the Institut Nerval

Go down steps to lobby. Click on the right hand door (toilet). Ask Guard for
the keys. Use keys on toilet door. Pick up soap from the sink. Use the keys
on the soap to make an imprint of the excavation room key. Use the plaster on
the soap. Use soap on water tap to wet the plaster and copy the excavation
key. Go back to lobby and give keys back to guard. Go outside and try to use
plaster key on painter's pot. Go back down to the lobby and phone Nico. Go
back and talk to painter about phone. Dip plaster key in paint pot to make
it look real. Go back down to the lobby and examine the thermostat on the
left wall. Ask guard about the thermostat. Click on the thermostat, turning
it to cold.  The guard then puts on his gloves.

Get the keys from the guard. Use the painted key on the keys to swap it for
the "real" excavation room key. Give keys back to Guard (he can't feel the
fake key with his gloves on). Try the key on the left door. Phone Nico again
and wait around. Go back to the lobby and use Excavation key on the left door
to enter the excavation room. Use the polished chalice on the patch on the
lower floor to see anatomorphic projection. Go to Spain.
 
 

9. Spain

Take the mirror from the utility room. Talk to the countess. Go to the
mausoleum and examine the candle. Use the window hook to close the window.
Use the tissue on the hook and then ignite it with the left candles by the
lectern. Light the big candle with the burning tissue to receive the stone
key. Take the Bible. Give the Bible to the Countess and get her to look up
the references. Talk to Lopez about wells and how to find them.

Take twig from the tree by the utility room window and show it to Lopez.
Examine the Lions head and pull the tooth. QUICKLY move away from it !!!!
(click on left side of screen). Examine the exposed wall. Use the mirror on
the shaft of sunlight coming down from the well to illuminate the keyhole in
the wall. Locate the keyhole by touching the secret door again, and then use
the stone key on the door. After returning to Nico, go to Bannockburn.
 
 

10. The train

Try to leave the compartment to trigger the guard's visit. Leave compartment
and head left down the corridor. After confronting Guido, go as far left as
you can. After George realizes Eklund is on the train, go back to your
compartment. Go to the second compartment and talk to Geordie on the left.
Open the window and climb up. Head to the LEFT. Naah!! Just kidding, but try
it if u want to die, I did try it). Well go to RIGHT if you want to save your
time

Enter the baggage car. When Guido is thrown off the train, pull the emergency
brake on left wall. Attempt to leave the carriage. After talking to Nico,
leave the carriage.
 
 

11. Scotland, the final stage

In the church tower, turn the handle on the wheel mechanism to break it off.
Take the cog and spindle. Examine the rubble until you find a second cog. Use
both cogs on the demon, then the handle. Enter the crypt and walk through to
the far exit.

Watch the cool movie.
Grab the torch QUICKLY and throw it on the gunpowder.

And, enjoy the cool Ending !!!!!

If you want to know: the hero got the girl, as usual.

P.S:
After you finish the game, SAVE it quickly, then LOAD the game again.
Here you'll see something weird. I did it and Isaw it, but I don't guarantee
it will work the same on you. If you see it, you don't have to worry, because
the game CD is alright.
 

Ari Nugroho
[email protected]

                        castlevania
210.1% Score
from David Long ([email protected])
     To get 210.1%, go to the Royal Chapel in the first castle. Go to the long vertical place
     where the confession room (the room with the chairs and you hear the bells) is at your
     right and the left leads to the large sword. Stand in the left side, but don't go in, equip the
     sword familiar and do half-circle forward and up-left and hold up for two seconds then
     press down and square (Sword Brothers.) When the sword is spinning transform into a
     bat and go to the left doorway. If your timing is right you should go *through* the wall
     and be able to fly around the castle.

     IMPORTANT: To obtain 210% you must have your sword familiar maxed out to level
     99 with 99 experience points. If this is not acheived, the cheat doesnt work.

Alucard's Special Moves
from Chris ([email protected])
     Hellfire (15MP): up, down, down-right, right and square

     Summon Spirit (5MP): left, right, up, down and square

     Soul Steal (50MP): left, right, down-right, down, down-left, left, right and square

     Dark Metamorphosis (10MP): left, up-left, up, up-right, right and square

     Tetra Spirits (20MP): hold up for 2 seconds, then press up-right, right, down-right, down
     and square

     Wolf Charge (10MP, must have "skill of wolf", and must also be in Wolf form): down,
     down-right, right and square

     Sword Brothers (30MP, must be using the "Sword" familiar for this to work): down,
     down-right, right, up-right, hold up for 2 seconds, then press down and square

     Wing Smash (8MP, must be in bat form when performing this): hold X, up, up-left, left,
     down-left, down, down-right, right and then release X

Axe Lord Armor
from Sandro Rivellino ([email protected])
     After beating the game once, start a new game and enter your name as AXEARMOR.
     You'll find a cool new suit of armor in your inventory.

Belmont's Special Moves
from Chris ([email protected])
     Whip Uppercut: down, up and X

     Run: right right, or left left (hold after second press)

     Whip Twirl: hold Square, then tap any direction repeatedly

     Slide: down and X

     Slide Jump: down and X, X again immediatly after the first one

     Back Flip: X twice, quickly

     Whip Dash: up, down, downright, right and square (Richter is invulnerable when
     performing this)

     Whip Lunge: left, then right and square(or vice versa)

Bonus Soundtrack
from Gambit ([email protected])
     Put the Castlevania CD into any regular CD player. Play Track 2, and you'll hear a
     special song.

Easy Familiar Experience
from [email protected]
     Ok, easy way, but a bit time consuming, to get experience for all your familiars. I believe
     you have to have it beaten once first. but I may be wrong.

     As you start the game, go through like you normally would. But this time, don't but alot
     from the librarian. Only get the Jewel of Open, and 1 or 2 Library Cards.  The proceed
     with the game.

     Once you get in the inverted castle, keep going and get AS MUCH MONEY AS
     POSSIBLE. Once you get 500,000 go back to the librarian, and purchase the
     Duplicator. Then go BACK to the inverted castle, and equip it. By this time, you should
     have at least ONE of the Power of Sire items. Equip that as well. Voila, you have an
     infinite supply now as long as you have the duplicator equipped.

     Now go to the room in the inverted church thing (forgot the name off hand), and enter the
     room with the big sword that is surrounded by spears and shields. Use the Power of Sire,
     then leave the room, and go back in, use it again, and so on and so forth. Within an hour I
     had ALL my familiars powered up to 99/99.

Effortless Experience Gain
from Ron Zimmerman ([email protected])
     To get effortless experience follow these simple steps:
          play through the game like normal until you get your bat familar.
          at this point go back to near the start of the game where the zombies keep coming
          out of the ground.
          then all you do is stand on the step on the stairs where the zombies can't reach you
          and turn your bat familiar on. Just make sure that you are far enough away that the
          zombies won't hurt you if your familar misses one of them.
          The bat familar will kill most of the zombies that appear, also make sure you are
          looking in the direction of the zombies or the bat will not hit them.

     The best part about this trick is that the familar will kill the zombies and both he and you
     will get the experience making this absolutely simple in gaining levels. In three hours my
     bat went from level 2 to level 60!

Enhanced Luck
from Sandro Rivellino ([email protected]) and [email protected]
     After beating the game once, start a new game and enter your name as X-X!V"Q. You'll
     start with 99 luck and the Lapis Lazuli item, but your strength and hitpoints will be
     reduced.

Extra Options
from Code King2000 ([email protected])
     At the name select screen, enter your name as AXELORD then go to the Settings screen.

Fiddle with the Logo
from Rob Ledrich ([email protected])
     When the words NOW LOADING are on screen, you can manipulate them with the
     d-pad.

Get the Holy Glasses and all Four Endings
from Demonslayer ([email protected])
     To get the Holy Glasses you need the gold ring (after beating the Succubus in Nightmare,
     located in a side path in the long tunnel to the underground) and the silver ring (in the hall
     of spikes in the tower, you need the Spike Buster armor from the underground.) Take
     these to the clock tower and equip them. You'll get a L-O-N-G sequence before it lets
     you go down. Follow the path to find Maria, she'll give you the Holy Glasses.

     Endings

     1. Simply go to the castle tower and defeat Richter without meeting Maria. Alucard will
     escape the destroyed castle and say a few things before going back to his eternal sleep.

     2. Get the Holy Glasses and defeat Richter. Maria will have also escaped and tell you
     she's continuing her search for what happened to Richter.

     For the 3rd and 4th endings, do this first: Get the Holy Glasses and equip them, but
     DON'T kill Richter. Instead, attack the green orb above him until it shatters. From here
     you'll go to the inverted castle.

     3. Defeat Dracula with anything below 200% and you'll see Maria and Richter waiting for
     you outside the castle. Maria will decide not to follow Alucard and will return with
     Richter.

     4. Get AT LEAST 199.1% and defeat Dracula. The others will be waiting, but Maria will
     decide to follow Alucard and try to help him cope with what he is.

Heaven Sword Special Attack
from DarkMatter ([email protected])
     You can get Heaven Swords as a rare item by killing the Cloaked knights (flying knights
     that toss their swords at you). If you have two of these, equip one in each hand and press
     both square and circle to activate the special attack.

Music Select
from Adam Williams ([email protected])
     To gain access to the excellent soundtracks, complete the game (fully, with over 190%)
     with Alucard and restart a brand new game with Alucard (do not cover over the old
     one). When you get to the Librarian, simply walk up to him and a music select option will
     appear with the 'buy/sell' box.

Play as Richter - Japanese and American
from Sandro Rivellino ([email protected])
     After beating the game once, start a new game and enter your name as RICHTER. You
     can play now as Richter Belmont.

Secret Rooms
from Drac Man and Eaton
     Here are the locations of some of the secret rooms in the game.

     Room 1: Outer Wall
     When you enter the stage from the Marble Garden, go down to meet an Armor Lord.
     Beat him and go to the left. Hack the wall on the left wall to get a Pot Roast. Stand in the
     Space for 20 seconds and you will go into a room with items

     Room 2: Alchemy Lab And Necromancy Lab
     In the Alchemy Lab, hack the wall in the first room going up. Inside is a Heart Max-up.
     The one in the Necromancy lab of the inverted castle is in the same spot.

     Room 3: Colossem and Reverse Colossem
     In the room with Blade Soldiers and Blade Masters, go to the first pillar, face left and use
     a few axes to reveil a passage.

     Rooms 4 and 5: Orlox's Quarters and Akmodan's Chamber
     The first room is in the room with the Sprit Sword. Go to the right to find a dead end,
     hack the wall to get some good items.

     The second one is later in the stage. When you are in courtyard with the Vahalla Knights,
     go down to the ground and proceed left. Proceed left until you are in a room with the
     bridge. Hack Every part of the wall until you reveal the room. Do the same in Akmodan's
     Chamber's (Orlox's Room in the Inverted Castle)

     Room 6: Clock Tower and Reverse Clock Tower
     In the room before the Birdman boss, Hack the right wall at the top of the room.

     Room 7: Pit to the Catacombs
     Use the Demon Familiar to flip the switch after the Cerberas Boss to reveil a room. Do
     the same in the inverted castle.
CASTLEVANIA
                                     Quick Level Gain

                                     Infinite HP

                                     Infinite MP

                                     Infinite Hearts

                                     Infinite Gold
                                                              80097becffff

                                                              80097ba003e7

                                                              80097bb003e7

                                                              80097ba80063

                                                              80097bf0ffff

                                     chocobo's mysterious dungeon
     |   Chocobo's Mysterious Dungeon   |
            |            Item list             |
            |       by Ignacio de Lucas        |
            |      ([email protected])        |
            |__________________________________|
 

    Well, this list was almost complete a lot of time ago (about a month
 after the game's release) but lazyness and other things have prevented
 me from releasing it. I know, it won't be very useful by now, but I
 can't lose anything releasing it.

    I'm afraid I won't be able to answer mails regarding this list,
 since A) I won't make a revision, so contributions are not neccesary
 (yeah, I know I'm missing a lot... life's though), and B) I won't answer
 any question either. I'm really sorry, but I just don't have the time.
 I have included my e-mail address because... well, because I always do,
 but don't use it. I'm not playing the game anymore anyway.

    I compiled this little list file mostly for myself; since the
 excellent FAQ by Scott Dilley explained the game's mechanics really
 well, I didn't feel there was a need to make another one. But after
 I had a more or less complete item list, I thought I might as well
 release it for others to use.

    Many of the items names / translations are taken from that FAQ.
 I will assume you have read it and won't bother explaining the game's
 mechanics, specially regarding fusing equipment pieces. If you have
 a question, make sure you have read his FAQ first, because chances
 are that the answer will be there. Both his and my FAQ can be found
 at www.gamefaqs.com.

    Finally, for a FAQ for the Xenogears demo disc that comes with
 the game, check www.gamefaqs.com too. Though it's quite outdated
 too, so you might want to check the Xenogears FAQ itself (I'm everywhere!
 MWAHAHAHAHA! :) ). In the remote chance that someone interested in that
 FAQ is reading this, I haven't updated it because of exams, but if
 everything goes well, K.M. will be updating until I finish them.
 Otherwise, I finish exams in early July. So what, you ask? Grrrr...

    One last thing. You need a Japanese ASCII viewer to display the Japanese
 text within this FAQ correctly. You can get one at www.njstar.com.
 
    On with the FAQ!
 

    *** Fusion Fruits ***

    Some of the fruits don't have an effect when eaten. Instead, they
 must be fused with two claws or saddles at either the cooker's or at a
 fireplace. I think the effects of these fruits deserve some more
 explanation:

    The fuse fruits (there are two kind but I've not been able to tell
 the difference) are probably the most useful. They allow you to keep the
 abilities of both equipment pieces when they are fused. Let's say you
 have an Arc Claw (three-way attack) and a Double Knock Claw (attacks
 twice). You fuse them with the unite friut and voila, you have a
 three-way, twice attacking claw. The claw you selected first will
 be the "base" claw (the resulting one will keep its attack power,
 speed, description and aspect). The claw's current properties will
 be listed in green font below its description.

    There are some subtleties to this (I will use the word claw but
 all of these are also applicable to saddles).
 
    First, a claw can only hold two different abilities.
    Second, you CAN'T normally erase the added abilities of a claw,
 so fusing a two-abilities claw with another one and a unite fruit
 will have no additional effect. There's a special fruit that allows
 you to erase the second ability of a claw.
    Third, and most interesting, it IS possible to fuse a claw with
 no abilities (a Mithril claw, for example) with another two claws,
 (via two unite fruits), and keep the characteristics of the first
 claw with the abilities of the other two. Remember the rule is that
 a claw can't have more than two abilities, so if it hadn't any to
 start with... Claws with no abilities have a - in their description.

 
    Other fusing fruits include elemental fruits, which will make the
 equipment piece elemental (claws will cause elemental damage, saddles
 will halve that damage done to you). They work exactly as if you fused
 the claw with the Flame Claw, Ice Claw, etc... Remember that it will
 use up one of the two spaces a claw has for abilities.

    The last and rarest fusion fruit is the level fruit. It instantly
 doubles the level of the equipment piece! (after adding both pieces
 levels). Say, you fuse a +15 and a +8 claws, and you will get a +46
 ( (15+18)*2 ) claw. The maximum level for an equipment piece is 99.
 

    *** The Lists ***

    The item explanations are in the following order : Japanese name,
 English translation, (Attack or Defense power if applicable), selling
 price, comments.

    The reason for listing their selling prices is that the buying ones
 depend on where you buy them. Also note that each +1 or -1 in claws
 and saddles add or detract a 3% of the original prices, and that oiling
 them adds another 2%.
 

    * Equipment List *
 

Claws

$B?j<e$N%D%a(J         Weakness Claw     1    412  Level up ???
$BHi$N%D%a(J           Leather Claw      3     80  -
$BLZ$N%D%a(J           Wood Claw         6    120  -
$BE4$N%D%a(J           Iron Claw         9    240  -
$B7Z$$%D%a(J           Light Claw       11    640  Shortens ATB bar
$B%O%,%M$N%D%a(J       Steel Claw       14    560  -
$B%U%l%$%`%/%m!<(J     Flame Claw       14    480  Fire-elemental
$B%"%$%9%/%m!<(J       Ice Claw         14    480  Ice-elemental
$B%5%s%@!<%/%m!<(J     Thunder Claw     14    480  Thunder-elemental
$B%&%$%s%I%/%m!<(J     Wind Claw        14    480  Wind-elemental
$B%H!<%I$N%D%a(J       Toad Claw        14   1600  Keeps power when in "Toad" state
$B%]%$%:%s%-%i!<(J     Poison Killer    15    400  Strong against poison enemies
$B%W%i%s%H%-%i!<(J     Plant Killer     15    400  Strong against plants
$B%U%m!<%?!<%-%i!<(J   Floater Killer   15    400  Strong against flying enemies
$B%I%i%4%s%-%i!<(J     Dragon Killer    15    400  Strong against dragons
$B%8%c%$%"%s%H%-%i!<(J Giant Killer     15    400  Strong against giants
$BFG$N%D%a(J           Poison Claw      15    640  Causes "Poison" on enemies
$B@P2=$N%D%a(J         Petrify Claw     15    640  Causes "Stone" on enemies
$BL2$j$N%D%a(J         Sleep Claw       15    640  Causes "Sleep" on enemies
$BHhO+$N%D%a(J         Fatigue Claw     15    640  Causes "Fatigue" on enemies
$B:.Mp$N%D%a(J         Chaos Claw       15    640  Causes "Confuse" on enemies
$BBg?6$j$N%D%a(J       Large Claw       20    400  Lenghtens ATB bar
$B%l%Y%k#3%G%9$N%D%a(J Level 3 Death C. 20    640  Kill enemies with level 3, 6...
$B%@%V%k%N%C%/%/%m!<(J Double Knock C.  23   1270  Attacks twice
$B%*!<%@!<%/%m!<(J     Order Claw       28   1060  ???
$B%"!<%/%/%m!<(J       Arc Claw         29   1120  Three-way attack
$B$h$/$P$j$N%D%a(J     Avarice Claw     30    320  Power down if carring many items
$B$b$m$O$N%D%a(J       Two-Edged Claw   30    720  Damages you as well
$B%_%9%j%k%/%m!<(J     Mithril Claw     30    800  -
$BITF0$N%D%a(J         Paralyze Claw    30    720  ???
$B$,$^$s$N%D%a(J       Endurance Claw   33    400  Attack power up as HP goes down
$B2&!)$N%D%a(J         King ??? Claw    50   1040  -
$B$J$i$S$N%D%a(J       Rank Claw        52    480  HP Equalate ???
$B%/%j%9%?%k$N%D%a(J   Crystal Claw     65   1360  -
 

Saddles

$B?j<e$N%/%i(J         Weakness Saddle   1    400  Level up ???
$BHi$N%/%i(J           Leather Saddle    3     80  -
$BLZ$N%/%i(J           Wood Saddle       6    120  -
$BE4$N%/%i(J           Iron Saddle       9    240  -
$B1j$N%/%i(J           Fire Saddle      14    480  Strong against Fire
$BI9$N%/%i(J           Ice Saddle       14    480  Strong against Ice
$BMk$N%/%i(J           Thunder Saddle   14    480  Strong against Thunder
$BIw$N%/%i(J           Wind Saddle      14    480  Strong against Wind
$B%O%,%M$N%/%i(J       Steel Saddle     14    560  -
$BL2$j$h$1$N%/%i(J     Anti-Sleep S.    14    640  Protection from sleep?
$B:.Mp$h$1$N%/%i(J     Anti-Chaos S.    14    640  Protection from confusion?
$B%9%m%&$h$1$N%/%i(J   Anti-Slow S.     14    640  Protection from slow?
$B%i%U%a%$%k(J         Love Mail        14    720  Big Monsters ???
$BL?$N%/%i(J           Life Saddle      14   1520  HP Max up
$BD@L[$h$1$N%/%i(J     Anti-Silence S.  16    640  Protection from silence? (no)
$B%*%K%*%s$N%/%i(J     Onion Saddle     18    800  ???
$B$h$/$P$j$N%/%i(J     Avarice Saddle   18    320  Def. down if carring many items
$B%\%`$N%/%i(J         Bomb Saddle      20    640  Damage ???
$B$7$s$-$m$&$N%/%i(J   Mirage Saddle    20    800  Evade rate up?
$B!)$@$a$7$N%/%i(J     ??? Saddle       21    400  Damage ???
$B>C=-$N%/%i(J         Deodorant Saddle 24    640  Bad breath ???
$B%i%$%H%a%$%k(J       Light Mail       24    960  Stamina use down
$B%_%9%j%k%a%$%k(J     Mithril Mail     26    800  -
$B2&!)$N%/%i(J         King ??? Saddle  36   1040  -
$B%"%_%e%l%C%H%a%$%k(J Amulet Mail      40    960  Curse ???
$B%/%j%9%?%k%a%$%k(J   Crystal Mail     52   1360  -
$B8;;a$N%/%i(J         Genji Saddle     66    800  -

Note: I'm pretty sure that I stepped on a Silence trap while wearing an
Anti-Silence necklace and I got silenced. It might mean that the saddles
don't protect against traps, though.
 

Necklaces

$B%,%i%9$N<sNX(J       Glass Necklace         100  Sell for money
$B%k%S!<$N<sNX(J       Ruby Necklace          200  Sell for money
$B%@%$%"$N<sNX(J       Diamond Necklace       800  Sell for money
$BK:$l$J$$<sNX(J       Memory Necklace        500  Prevents forgetting the map
$B%,!<%I$N<sNX(J       Guard Necklace         800  Raises defense
$B$A$C$A$c$J<sNX(J     Tiny Necklace         1800  Protects against Minimum?
$B%H!<%I$N<sNX(J       Toad Necklace         2000  Protects against Toad?
$B7n$"$+$j$N<sNX(J     Moonlight Necklace     900  See as if lights were off
$B%[%?%k2P$N<sNX(J     Firefly Necklace       600  See as if lights were on
$B$+$i$V$j$N<sNX(J     Miss Necklace          150  Evade Rate Up
$BIT9,$N<sNX(J         Unhappiness Necklace  1000  Slower HP recovery
$B2sI|$N<sNX(J         Recovery Necklace     1200  Faster HP recovery
$B8*$3$j$N<sNX(J       Stiff Shoulders N.     200  Use stamina faster
$B%9%?!<%_%i$N<sNX(J   Stamina Necklace       800  Use stamina slower
$B$f$C$/$jFI$`$N<sNX(J Slow Reading Necklace  300  Read spells slower
$BFI$_$H$j$N<sNX(J     Reading Necklace       300  Read spells faster
$BAaFI$_$N<sNX(J       Fast Reading Necklace  600  Read spells even faster
$B$N$s$S$j$N<sNX(J     Lazyness Necklace      300  Kick ATB +3
$B$9$P$d$5$N<sNX(J     Agility Necklace       300  Kick ATB -2
$B%9%T!<%I$N<sNX(J     Speed Necklace         600  Kick ATB -4
 

    *** General Item List ***
 

Green Potions

$B%]!<%7%g%s(J         Potion                  50  Recover 50 HP
$B%O%$%]!<%7%g%s(J     Hi-Potion              200  Recover 100 HP
$B%(%j%/%5(J           Elixir                      Recover full HP
$B%@%a!<%8Lt(J         Damage Drink                Halves HP
$BGzH/Lt(J             Explosion Drink         50  Causes damage
$B!)FG!)(J             Poison ??               50  Cures "Poison"
$BF)L@Lt(J             Transparent Drink      100  Causes "Transparent"
$BK|G=Lt(J             Almighty Medicine      300  Heal all status ailments

Blue Potions

$B%@%9%Z%j$NLt(J       Dispel                 150  Unequips all cursed items
$BL\$K$$$$Lt(J         Eye???                 100  ???
$BB-$+$;$NLt(J         Leg potion?                 Can charge only half bar
$B<j=u$1$NLt(J         Helping Hand Potion   1000  ???
$BK:$l$s$\$&$NLt(J     Forget Drink           100  Forget all identified items

Red Potions

$B%\%`;_$a$NLt(J       Bomb Stop Potion?       50  ???
$B!)?e(J               ?? Water                25  ???
$BFGLt(J               Poison Drink           100  Causes "Poison"
$B%9%m%&$NLt(J         Slow Drink              50  Causes "Slow"
$B%X%$%9%H$NLt(J       Haste Drink             50  Causes "Haste
$B@P2=:^(J             Petrification Chemical      Causes "Stone"
 

Cards

$B<1JL$N%+!<%I(J       Identification Card    300  Identifies one item
$B3N?.$N%+!<%I(J       Confidence Card        900  Identify all items
$B%9%j%W%k%+!<%I(J     Sleep Card             300  Causes "Sleep"
$B%H!<%I%+!<%I(J       Toad Card              600  Causes "Toad"
$B%_%K%^%`%+!<%I(J     Minimum Card           600  Causes "Minimum"
$B%3%s%U%e%+!<%I(J     Confu Card             300  Causes "Confusion"
$B%^%C%W%+!<%I(J       Map Card               300  Reveals map for entire level
$B$o$-?e%+!<%I(J       Gushing Water Card     600  Refills a dry well
$B%F%l%]%+!<%I(J       Telepo Card            450  Teleport out of dungeon
$BL=3&$N%+!<%I(J       Underworld Card        450  Warp to next floor
$B%*%$%k%+!<%I(J       Oil Card               600  Preserve equipment from rust
$B%V%j%s%/%+!<%I(J     Blink Card             300  Creates a distracting decoy
 

Fruits that should be eaten

$B%J%C%H(J             Nut                    150  Recover 50 Stamina
$B%i%5%s$N<B(J         Lasan Fruit            300  Recover 100 Stamina
$B$D$+$l$k<B(J         Fatigue Fruit          150  Lose 30 Stamina
$B855$$N<B(J           Health Fruit           300  Max Stamina + 10
$B855$$NL5$$<B(J       Health Down Fruit      150  Max Stamina - 10
$B$*$$$7$$<B(J         Delicious Fruit        180  Recover HP and Stamina. HP Max
                                                 up if full
$B$4$A$=$&$N<B(J       Feast Fruit            330  Recover HP and Stamina. HP Max
                                                 up if full
$B$/$5$C$?<B(J         Rotten Fruit            30  Lose 10 HP
$B$$$N$A$N<B(J         Life Fruit             450  HP Max up
$B<:GT$N<B(J           Failure Fruit          150  HP Max down
$B%l%Y%k%@%&%s$N<B(J   Level Down Fruit       150  One level down
$B$9$P$d$5$N<B(J       Agility Fruit         1200  Kick ATB -1
$BCN7C$N<B(J           Wisdom Fruit          1200  Selected spell's ATB -1

Fruits that should be fused with weapons and saddles

$B%l%Y%k$N<B(J         Level Fruit            600  Doubles equipment level
$B2P$N%?%M(J           Fire Seed              450  Makes Fire-elemental
$BI9$N%?%M(J           Ice Seed               450  Makes Ice-elemental
$BMk$N%?%M(J           Thunder Seed           450  Makes Thunder-elemental
$BIw$N%?%M(J           Wind Seed              450  Makes Wind-elemental
$B9gBN$N<B(J           Unite Fruit           1350  Fuses both equip. abilities
$B!)9g$N<B(J           ??? Unite Fruit       1350  Fuses both equip. abilities
$B>C5n$N<B(J           Erasing fruit          750  Erases secondary ability
 

Books

$B%U%!%$%"$NK\(J       Fire Book              200  Fire Damage
$B%V%j%6%I$NK\(J       Blizzard Book          200  Ice Damage
$B%5%s!<%@$NK\(J       Thunder Book           200  Thunder Damage
$B%(%"%m$NK\(J         Aero Book              200  Air Damage
$B%G%#%`$NK\(J         Dim Book               200  Dark Damage
$B%7%c%$%s$NK\(J       Shine Book             200  Holy Damage
$B%I%l%$%s$NK\(J       Drain Book             200  Drain HP from enemy
 

Summon Stones

$B%f%K%3!<%s$NKb@P(J   Unicorn Spirit Stone   100  Recover full HP and status
$B%$%U%j!<%H$NKb@P(J   Ifrit Spirit Stone     150  Fire-elemental damage
$B%7%t%!$NKb@P(J       Shiva Spirit Stone     200  Ice-elemental damage
$B%i%`%&$NKb@P(J       Ramuh Spirit Stone     280  Thunder-elemental damage
$B%+!<%P%s%/%k$NKb@P(J Carbuncle Spirit Stone 360  Magic defense up
$B%?%$%?%s$NKb@P(J     Titan Spirit Stone     400  Earth-elemental damage
$B%U%'%K%C%/$NKb@P(J   Phoenix Spirit Stone   400  Fire-elemental damage / revive
$B%*!<%G%#!<%s$NKb@P(J Odin Spirit Stone      600  Instant death attack
$B%j%t%!%$%"%5%sKb@P(J Leviathan Spirit Stone 700  Water-elemental damage
$B%P%O%`!<%H$NKb@P(J   Bahamut Spirit Stone   800  Non-elemental damage
$B%A%e%]!<%s$NKb@P(J   Chupon Spirit Stone    700  Multiple-elemental damage
 

Gems

$B%/%(%$%/$N<n(J       Quake Gem             1000  Earth-elemental damage (all)
$B%W%A%a%F%*$N<n(J     PuchiMeteo Gem         800  Non-elemental damage (one)
$B%a%F%*$N<n(J         Meteo Gem             1500  Non-elemental damage (all)
$B%P%$%*$N<n(J         Bio Gem                500  Poison-elemental damage (one)
$B%P%$%*%P!<%9%H$N<n(J Bio Burst Gem         1000  Poison-elemental damage (all)
$B%G%9$N<n(J           Death Gem             1000  Instant death (one)
$B%G%8%g%s$N<n(J       Degeon Gem            1000  Instant death (one)
$B%G%8%g%s%:$N<n(J     DegeonZu Gem          1200  Instant death (all)
$B%0%i%S%,$N<n(J       GraviGa Gem            800  Gravity damage (one)
$B%U%l%"$N<n(J         Flare Gem             1000  Non-elemental damage (one)
$B%.%,%U%l%"$N<n(J     Gigaflare Gem         1200  Non-elemental damage (all)
$B%[!<%j!<$N<n(J       Holy Gem              1200  Holy-elemental damage (one)
$B%U%#%i%M%9$N<n(J     Phiranes Gem          1500  ???-elemental damage
 

Other Items

$B@P(J                 Stone                    2  Damages enemy
$B%o!<%W%9%H!<%s(J     Warp Stone             250  Teleports enemy
$B%O%`%[%$%C%9%k(J     Whistle                500  Recover first item from house
$BH-?"$((J             Potted plant             ?  Give to Camilla
$B%F%l%]%\%C%/%9(J     Teleport Box          1000  Teleport item to house
$BIT;W5D$J$7$*$j(J     Mysterious Bookmark   1000  Gain a level on selected magic
$B%D%d=P$7%/%j!<%`(J   Polishing Cream        500  Gives +1 to claw/saddle
$B%D%d>C$7%/%j!<%`(J   Unpolishing Cream      500  Gives -1 to claw/saddle
$B%I%/%m(J             Dokuro? (it's a Skull) 250  Lose 50 HP
$B6u$N%\%H%k(J         Empty Bottle            10  Fill it at fountains
 
 

    An additional couple of random comments. First, spells change their
 appearance at level 10 and at level 30. You can choose to cast
 lower-rank spells by just not letting the ATB fill up. Also, you can
 cast a spell on all enemies within range by just pressing the R1
 button when selecting a target. This is very useful as the spell's
 attack power will not be lowered by a great deal.

    This should be obvious, but most cards / potions can be kicked at the
 enemy thus affecting them.

    The whistle's usefulness comes when paired with the telepo boxes.
 The idea is to teleport five objects out of the dungeon, then using
 the whistle to recover the telepo boxes, since (if you had an empty
 drawer at your house) the telepo boxes will be the first item in the
 list. You can then teleport four more items to the drawer (remember
 six spaces will be taken by the former five items and the telepo
 boxes), or (as I do) teleport three of them, then using the fourth
 telepo box to teleport the fifth. This way you won't stick with the
 fifth telepo box all the time you're in the dungeon (I'd rather have
 a sellable item).

    One of the combinations that generate the Wisdom Fruit (lowers
 a spells' ATB by one) that Scott Dilley's FAQ hints at is Rasan
 Nut + Silence Potion. This is a pretty useful combination as the
 Rasan fruit can be bougth in the store by a mere 600 gil, and the
 silence potion is relatively common (and not very useful). I'm sure
 there are more combinations, though.

    Here's some info on the chocobo's neighbours, thanks to Mariko
 Hagiwara: to be precise, you have to sell a certain amount of certain
 items to make them appear.

 For the chocobo family:    sell about 50 Drain books.
 For the fox professor:     sell about 20 Minimum Cards.
 For the moogle tarot lady: ???
 For the raccoon:           sell about 30 Underworld Cards.
 The pond above the dungeon house will become less murky if you keep
 selling Gushing Water Cards.
 Frogs will start living in the pond if you keep selling Toad Cards.
 ...Or so I've heard. (^_^;

   And here's some more info, this time about how to open Magic Chests
 (you know, the ones with all that decoration), again from Mariko.
 Keep in mind that the chests will always explode if you can't carry
 any more items:

   Speaking from the answers I got, they say using Drain spells to open
 them is 100% effective, and other magics are 50% effective.
 

    I've reached around floor 170 in the 3rd dungeon. From floor 100
 on it just seems to repeat the 1-99 ones. I reached floor 66's boss
 and it counted as already defeated (the stair had already appeared).
 
 

    *** Thanks Section ***

    Thanks a lot to Scott Dilley ([email protected]) for making the
 original CMD FAQ, without which I might not have even purchased this
 game.

    And lots of thanks also to Mariko Hagiwara for a lot of help with
 the items translations and effects as well as general assistance and
 some tips.

    That's all. I hope this was useful to you. Bye!
 
                         Darkseed
****************************************************************************
 
                             DARKSEED WALKTHRU
*****************************************************************************

 
                                    DAY 1

Mike wakes up with a headache,so get him to the bathroom which is on the right
In the medicine cabinet,you'll find an unlimited supply of tablets.Mike only
needs 1 dose per visit.Click on the shower stall so Mike can make himself
presentable.
Next you'll need the Library card.Go to the 2nd upstairs bedroom thru the door
on the rightof the bathroom.You'll detect the Library Card in the pocket of the

raincoat(activate the examine icon and click on the pocket afew times).Mike
should take the card.You may view it if you wish.
Go downstairs.On your office desk you'll find plans to mike's new home and they
do show a secret passage in both the study and bedroom where Mike sleeps.Now
that you know there is a door here,you can use the hand to open it.It has a
tendency to close behind you,s0 go backand open it.Climb the ladder.On the
second floor you'll find some rope;TAKE IT.Exit the passage but make sure it
remains open.If either of the secret doors close,they can cause problems for
you on the darkside.

Depending on how much time you've taken,the doorbell may be ringing.If so,run
downstairs and answer it so it will stop.Surprised by the package?Now head back
upstairs and go straight to the attic.There's a watch under the largest trunk;
you can move the trunk using the hand icon on the lower corner of the trunk.
Take the watch and wind it .The ancient timepiece will help you keep track of
game time.Now that you've moved the chest,you can step out onto the balcony.Tie
the rope to the gargoyle you find there,thus providing another means of
access to the house.

Now exit the balcony again,climd down the rope and enter the garage from the
rear.Open the trunk of the car and examine the area.You should find a crowbar.
Take it.Climb inside the car and take the glooves from the gloove box.
Head around the front of the house and read the paper that's  lying there.
Go back inside,run to the attic and open the trunkon the right with the
crowbar.You'll find some interesting reading there.Go back outside and move
right towards the heart of Woodland Hills.
Once in town you'll need to visit the library and the grocery store.In the
library you must find the bobby pin on the floor infront of the Librarian.
Look hard;IT'S THERE.Give the young lady the card you found earlier.She then
tells you to go to isle C.Once there ,click on the green book to recieve an
important message.Read the message.There is nothing else to do here for the
moment.
Next go to the grocery store and purchase a bottle of scotch.Delbert shows up
and hands you a GET OUT OF JAIL FREE card and asks you over to his place
tomorrow at six.
Go home and open the clock case to find the JOHN MCKEEGAN name plate.You should
still have plenty of time left for snooping.So look about the place until the
librarian calls.After she calls run back into town and pick it up.Now go home
again and go to bed.

                                   DAY 2
Take your aspirin,shower.If you haven't heard the ethereal voice yet then go
to the garage and listen to the radio.The missing fragment to the palour mirror
arrives and you need to slip it into place.This completes the portal to the
darkside.Cross over.
Take some time to get adjusted to the new colour sceme.You'll notice 2 doors.
Take the right one to the room with skulls.Enter the room on the left.On the
table you'll find plans for embryo implantation.Now you know what's causing
your headaches.Go thru the door on the right.This corresponds with the secret
passage door downstairs back home.
Step into the recessed turbo lift.Go left to the observation deck.On the wall
between the 2 doors(you just excited via the left door)you'll find a switch.
Use the glooves to activate it.If you don't use glooves you could get a nasty
shock.Return to the turbo lift and then the room with the skulls.There should
be a new door open now.Go thru.Go left until you find the shovel. Return to
the mirror portal and cross over.
Go to the graveyard and exhume john Mckeegan.Read the journal extract.
The Police will then throw you in the lock up.Leave the glooves,money and pin.
Stick them under the pillow and grab the tin cup on you cot.Rattle it on the
bars.When the policeman comes hand him the get out of jail card.Before leaving
steal the gun.
Go to Delberts,he won't be there so go to your garage and meet him there.
Debert invites you over and begins to play with his dog.Offer him the scotch.
After delbert leaves take the stick.
Now MOVE QUICKLY!!!!
Cross the portal.take first door on the right and then the door that you
opened by pulling the lever.Follow the road on the right until you encounter
Fido.Throw the stick into the abyss.Continue to the right until you reach the
Dark Sargeant,he takes you into custody and also takes the gun.
Grab the items under the pillow.Use the bobby pin on the door;you might have
to do this a few times.Acroos the way,Sargo asks you for aid.Swap the pin for
the headband.If you have'nt put on the headband,do so now.Exit the building
and continue right.Walk past the guard and enter the archives to meet the
keeper of the scrolls.Activate the machinery and she appears then gives you a
roll of microfiche.RUN HOME !!!!!!!!!!

                                 DAY 3

Take aspirin and shower.Wait for a package.Within the box you will find an
axe handle.Go to the library and head to the microfiche reader,it's in the
periodicals room.Use film on the reader.
On the way out get another bottle of scotch.Go around the back of Mike's
place.Don't use the front door.Go to the cellar and locate the loose stone.
Take the stone and look again.Take the keys.
Take the stone back to the darkside nexus and energise it.Use the stone
with the axe handle.Return to the real world and go to the garage.Pour the
scotch into the fuel tank and start the car.
Cross the portal again and enterthe spacecraft.Use the glooves on the lever.
Run outside.
Return to earth and smash the bloody mirror.
 

  YOU'VE DONE IT
 
 

*************************************************************************
*  One Ring to rule them all,One Ring to find them.  * Gunter Cutts     *
*  One Ring to bring them all                        * Melbourne        *
*  And in the Darkness bind them.                    * Australia        *
*************************************************************************
*  J.R.R.TOLKIEN "THE LORD OF THE RINGS" *  [email protected] *
*************************************************************************

That's it!